implement wheat !
This commit is contained in:
parent
feebcd3841
commit
acb2342081
4 changed files with 98 additions and 15 deletions
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@ -17,7 +17,11 @@ let get request =
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let topbar =
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let topbar =
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let mana_img = mk_img false "mana" in
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let mana_img = mk_img false "mana" in
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let mana_lvl = span ~a:[ a_id "mana_lvl" ] [ txt "0" ] in
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let mana_lvl = span ~a:[ a_id "mana_lvl" ] [ txt "0" ] in
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div ~a:[ a_class [ "centered" ] ] [ mana_img; mana_lvl ]
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let wheat_img = mk_img false "wheat" in
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let wheat_lvl = span ~a:[ a_id "wheat_lvl" ] [ txt "0" ] in
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div
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~a:[ a_class [ "centered" ] ]
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[ mana_img; mana_lvl; wheat_img; wheat_lvl ]
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in
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in
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let canvas =
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let canvas =
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@ -32,14 +36,24 @@ let get request =
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let canvas_images =
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let canvas_images =
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div
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div
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@@ List.map (mk_img true)
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@@ List.map (mk_img true)
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[ "grass"; "papy_left"; "papy_right"; "papy_down"; "papy_up"; "water" ]
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[ "grass"
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; "papy_left"
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; "papy_right"
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; "papy_down"
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; "papy_up"
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; "water"
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; "wheat"
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]
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in
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in
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let bottombar =
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let bottombar =
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let medidate_button =
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let medidate_button =
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button ~a:[ a_id "medidate_button" ] [ txt "Medidate" ]
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button ~a:[ a_id "medidate_button" ] [ txt "Medidate" ]
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in
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in
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div ~a:[ a_class [ "centered" ] ] [ medidate_button ]
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let plant_wheat_button =
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button ~a:[ a_id "plant_wheat_button" ] [ txt "Plant wheat" ]
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in
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div ~a:[ a_class [ "centered" ] ] [ medidate_button; plant_wheat_button ]
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in
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in
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let page = div [ topbar; canvas; bottombar; canvas_images ] in
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let page = div [ topbar; canvas; bottombar; canvas_images ] in
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@ -51,6 +51,8 @@ let papy_up = C2d.image_src_of_el (get_el "papy_up")
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let water = C2d.image_src_of_el (get_el "water")
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let water = C2d.image_src_of_el (get_el "water")
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let wheat = C2d.image_src_of_el (get_el "wheat")
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let draw_canvas =
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let draw_canvas =
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let offset_conv =
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let offset_conv =
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let m = float_of_int @@ (tile_size / 2) in
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let m = float_of_int @@ (tile_size / 2) in
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@ -78,6 +80,7 @@ let draw_canvas =
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| Grass -> grass
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| Grass -> grass
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| Water -> water
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| Water -> water
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| Black -> water
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| Black -> water
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| Wheat -> wheat
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in
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in
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C2d.draw_image context tile_img ~x:tile_x ~y:tile_y
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C2d.draw_image context tile_img ~x:tile_x ~y:tile_y
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done
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done
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@ -92,9 +95,13 @@ let draw_canvas =
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C2d.draw_image context papy ~x:papy_x ~y:papy_y
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C2d.draw_image context papy ~x:papy_x ~y:papy_y
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let draw_topbar state =
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let draw_topbar state =
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(* draw mana level *)
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let mana_lvl = Jv.get Jv.global "mana_lvl" in
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let mana_lvl = Jv.get Jv.global "mana_lvl" in
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Jv.set mana_lvl "innerHTML"
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Jv.set mana_lvl "innerHTML"
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(Jv.of_string @@ string_of_int state.Shared.State.mana)
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(Jv.of_string @@ string_of_int state.Shared.State.mana);
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(* draw wheat level *)
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let wheat_lvl = Jv.get Jv.global "wheat_lvl" in
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Jv.set wheat_lvl "innerHTML" (Jv.of_string @@ string_of_int state.wheat)
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(* queue for action to be done *)
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(* queue for action to be done *)
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let input_queue = Queue.create ()
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let input_queue = Queue.create ()
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@ -104,15 +111,17 @@ let to_apply_queue : State.action' Queue.t = Queue.create ()
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let send_action state = function
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let send_action state = function
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(* actions we don't need to send to the server *)
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(* actions we don't need to send to the server *)
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| (State.Move_offset _ | Move _) as action -> begin
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(*
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| (State.Move_offset _ | Move _) as action -> begin
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match State.check_action state action with
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match State.check_action state action with
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| Error e ->
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| Error e ->
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(* TODO: display this in the window *)
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(* TODO: display this in the window *)
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Log.debug "invalid action: %s@\n" e
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Log.debug "invalid action: %s@\n" e
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| Ok actions -> List.iter (fun a -> Queue.add a to_apply_queue) actions
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| Ok actions -> List.iter (fun a -> Queue.add a to_apply_queue) actions
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end
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end
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*)
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(* actions we want to send to the server *)
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(* actions we want to send to the server *)
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| Meditate as action -> (
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| (State.Move_offset _ | Move _ | Meditate | Plant_wheat) as action -> (
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match State.check_action state action with
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match State.check_action state action with
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| Error e ->
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| Error e ->
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(* TODO: display this in the window *)
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(* TODO: display this in the window *)
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@ -160,7 +169,7 @@ let keypress_handler =
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; "KeyW"
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; "KeyW"
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|];
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|];
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let keys = Hashtbl.create 512 in
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let keys = Hashtbl.create 512 in
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Array.iter (fun key -> Hashtbl.add keys key ()) [| "m" |];
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Array.iter (fun key -> Hashtbl.add keys key ()) [| "m"; "p" |];
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(* TODO: I'm not sure the Hashtbl business is worth it.
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(* TODO: I'm not sure the Hashtbl business is worth it.
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Before, we were matching on values instead of calling Hashtbl.mem.
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Before, we were matching on values instead of calling Hashtbl.mem.
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It should be better with Hashtbl but it wasn't benchmarked. *)
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It should be better with Hashtbl but it wasn't benchmarked. *)
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@ -190,6 +199,7 @@ let apply_last_key () =
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| "KeyS" | "ArrowDown" -> Move_offset Down
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| "KeyS" | "ArrowDown" -> Move_offset Down
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| "KeyD" | "ArrowRight" -> Move_offset Right
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| "KeyD" | "ArrowRight" -> Move_offset Right
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| "m" -> Meditate
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| "m" -> Meditate
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| "p" -> Plant_wheat
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| _ ->
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| _ ->
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(* if this happen, it means we're adding
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(* if this happen, it means we're adding
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bad values in `keypress_handler`
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bad values in `keypress_handler`
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@ -270,6 +280,15 @@ let () =
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meditate_button
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meditate_button
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in
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in
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let _e : Ev.listener =
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let plant_wheat_button =
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Jv.get Jv.global "plant_wheat_button" |> Ev.target_of_jv
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in
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Ev.listen Ev.click
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(fun _ev -> Queue.add (State.Plant_wheat : State.action) input_queue)
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plant_wheat_button
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in
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Fut.await initial_state_fut (fun msg ->
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Fut.await initial_state_fut (fun msg ->
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match Ws_client.to_server_msg msg with
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match Ws_client.to_server_msg msg with
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| Update_result _res_msg ->
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| Update_result _res_msg ->
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22
src/map.ml
22
src/map.ml
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@ -8,6 +8,7 @@ type background =
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| Grass
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| Grass
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| Water
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| Water
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| Black
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| Black
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| Wheat
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let pp_dir fmt dir =
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let pp_dir fmt dir =
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let s =
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let s =
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@ -21,7 +22,11 @@ let pp_dir fmt dir =
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let pp_background fmt b =
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let pp_background fmt b =
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let s =
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let s =
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match b with Grass -> "Grass" | Water -> "Water" | Black -> "Black"
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match b with
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| Grass -> "Grass"
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| Water -> "Water"
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| Black -> "Black"
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| Wheat -> "Wheat"
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in
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in
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Format.pp_print_string fmt s
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Format.pp_print_string fmt s
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@ -53,6 +58,19 @@ let init () =
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let get_tile_kind ~x ~y map =
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let get_tile_kind ~x ~y map =
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try map.tiles.(x).(y) with Invalid_argument _ -> Black
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try map.tiles.(x).(y) with Invalid_argument _ -> Black
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let count_wheat map =
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Array.fold_left
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(fun count a ->
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let count' =
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Array.fold_left
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(fun count -> function
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| Wheat -> succ count
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| Black | Grass | Water -> count )
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0 a
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in
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count + count' )
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0 map
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let check_move map ({ x; y; _ } as pos) movement_dir =
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let check_move map ({ x; y; _ } as pos) movement_dir =
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let x, y =
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let x, y =
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match movement_dir with
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match movement_dir with
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@ -64,4 +82,4 @@ let check_move map ({ x; y; _ } as pos) movement_dir =
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match get_tile_kind ~x ~y map with
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match get_tile_kind ~x ~y map with
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| (Black | Water) as bg ->
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| (Black | Water) as bg ->
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Error (Format.asprintf "can't move on %a" pp_background bg)
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Error (Format.asprintf "can't move on %a" pp_background bg)
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| Grass -> Ok { pos with x; y }
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| Grass | Wheat -> Ok { pos with x; y }
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44
src/state.ml
44
src/state.ml
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@ -40,6 +40,7 @@ end
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type t =
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type t =
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{ map : Map.t
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{ map : Map.t
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; mana : int
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; mana : int
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; wheat : int
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; player_pos : Map.position
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; player_pos : Map.position
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; offset_x : float
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; offset_x : float
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; offset_y : float
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; offset_y : float
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@ -48,6 +49,7 @@ type t =
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let init () =
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let init () =
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{ map = Map.init ()
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{ map = Map.init ()
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; mana = 0
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; mana = 0
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; wheat = 0
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; player_pos = { x = 0; y = 0; dir = Down }
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; player_pos = { x = 0; y = 0; dir = Down }
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; offset_x = 0.
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; offset_x = 0.
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; offset_y = 0.
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; offset_y = 0.
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@ -58,23 +60,30 @@ type action =
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(* TODO some action do not needs to be checked by server *)
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(* TODO some action do not needs to be checked by server *)
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| Move_offset of Map.dir
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| Move_offset of Map.dir
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| Move of Map.dir
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| Move of Map.dir
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| Plant_wheat
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(* TODO: we don't need dir so we should change the type of Map.position *)
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(* type for result of action send to the client by the server *)
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(* type for result of action send to the client by the server *)
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type action' =
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type action' =
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| Add_mana of int
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| Add_mana of int
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| Set_player_position of Map.position
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| Set_player_position of Map.position
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| Set_offset of float * float
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| Set_offset of float * float
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| Plant_wheat of int * int
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let pp_action fmt = function
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let pp_action fmt = function
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| Meditate -> Format.pp_print_string fmt "Meditate"
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| Meditate -> Format.pp_print_string fmt "Meditate"
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| Move_offset dir -> Format.fprintf fmt "Move_offset %a" Map.pp_dir dir
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| Move_offset dir -> Format.fprintf fmt "Move_offset %a" Map.pp_dir dir
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| Move dir -> Format.fprintf fmt "Move %a" Map.pp_dir dir
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| Move dir -> Format.fprintf fmt "Move %a" Map.pp_dir dir
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| Plant_wheat -> Format.fprintf fmt "Plant_wheat"
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let pp_action' fmt = function
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let pp_action' fmt = function
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| Add_mana n -> Format.fprintf fmt "Add_mana %d" n
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| Add_mana n -> Format.fprintf fmt "Add_mana %d" n
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| Set_player_position pos ->
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| Set_player_position pos ->
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Format.fprintf fmt "Set_player_position (%a)" Map.pp_position pos
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Format.fprintf fmt "Set_player_position (%a)" Map.pp_position pos
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| Set_offset (x, y) -> Format.fprintf fmt "Set_offset (%f, %f)" x y
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| Set_offset (x, y) -> Format.fprintf fmt "Set_offset (%f, %f)" x y
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| Plant_wheat (x, y) -> Format.fprintf fmt "Plant_wheat (%d, %d)" x y
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let plant_wheat_cost = 10
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let rec check_action state = function
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let rec check_action state = function
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| Meditate ->
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| Meditate ->
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@ -104,21 +113,44 @@ let rec check_action state = function
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| Ok actions -> Ok (offset_action @ actions)
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| Ok actions -> Ok (offset_action @ actions)
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end
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end
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end
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end
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| Plant_wheat -> (
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let { Map.x; y; dir } = state.player_pos in
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let x, y =
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match dir with
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| Down -> (x, y + 1)
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| Left -> (x - 1, y)
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| Right -> (x + 1, y)
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| Up -> (x, y - 1)
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in
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match Map.get_tile_kind ~x ~y state.map with
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| Map.Black -> Error "can't plant wheat in space !"
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| Water -> Error "can't plant wheat in water !"
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| Wheat -> Error "there's already some wheat there !"
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| Grass ->
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if state.mana >= plant_wheat_cost then Ok [ Plant_wheat (x, y) ]
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else Error "not enough mana..." )
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let perform_action state = function
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let perform_action state = function
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| Add_mana n -> { state with mana = state.mana + n }
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| Add_mana n -> { state with mana = state.mana + n }
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| Set_player_position player_pos -> { state with player_pos }
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| Set_player_position player_pos -> { state with player_pos }
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| Set_offset (offset_x, offset_y) -> { state with offset_x; offset_y }
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| Set_offset (offset_x, offset_y) -> { state with offset_x; offset_y }
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| Plant_wheat (x, y) ->
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state.map.tiles.(x).(y) <- Map.Wheat;
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{ state with mana = state.mana - plant_wheat_cost }
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let auto_update state =
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let auto_update state =
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match check_action state Meditate with
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let state =
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| Error _e -> state
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match check_action state Meditate with
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| Ok actions -> List.fold_left perform_action state actions
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| Error _e -> state
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| Ok actions -> List.fold_left perform_action state actions
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in
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let count_wheat = Map.count_wheat state.map.tiles in
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{ state with wheat = state.wheat + count_wheat }
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let auto_update_rate = Time.mk_s 1
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let auto_update_rate = Time.mk_s 1
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let pp fmt { mana; player_pos; map; offset_x; offset_y } =
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let pp fmt { mana; wheat; player_pos; map; offset_x; offset_y } =
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let bg = Map.get_tile_kind ~x:player_pos.x ~y:player_pos.y map in
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let bg = Map.get_tile_kind ~x:player_pos.x ~y:player_pos.y map in
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Format.fprintf fmt
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Format.fprintf fmt
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"mana = %d; player_pos = %a; %a; offset_x = %f; offset_y = %f" mana
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"mana = %d; wheat = %d; player_pos = %a; %a; offset_x = %f; offset_y = %f"
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Map.pp_position player_pos Map.pp_background bg offset_x offset_y
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mana wheat Map.pp_position player_pos Map.pp_background bg offset_x offset_y
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