clean map
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91cff202f6
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753a50bf85
3 changed files with 46 additions and 45 deletions
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@ -51,16 +51,11 @@ let papy_up = C2d.image_src_of_el (get_el "papy_up")
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let water = C2d.image_src_of_el (get_el "water")
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let map =
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(* TODO receive map / state *)
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(* dummy map; should ask for map to server *)
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ref (Map.init ())
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let draw_map =
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let papy_x = float_of_int (width - tile_size) /. 2. in
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let papy_y = (float_of_int height /. 2.) -. (float_of_int tile_size *. 1.5) in
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fun () ->
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let player_x, player_y = !Map.player_pos in
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fun map ->
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let player_x, player_y = map.Map.player_pos in
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for x = 0 to tiles_per_w - 1 do
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let map_x = x + player_x - (tiles_per_w / 2) in
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let tile_x = float_of_int ((x * tile_size) + orig_x) in
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@ -68,7 +63,7 @@ let draw_map =
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let map_y = y + player_y - (tiles_per_h / 2) in
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let tile_y = float_of_int ((y * tile_size) + orig_y) in
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let tile_img =
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match Map.get_tile_kind ~x:map_x ~y:map_y !map with
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match Map.get_tile_kind ~x:map_x ~y:map_y map with
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| Grass -> grass
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| Water -> water
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| Black -> water
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@ -77,7 +72,7 @@ let draw_map =
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done
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done;
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let papy =
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match !Map.player_dir with
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match map.Map.player_dir with
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| Left -> papy_left
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| Right -> papy_right
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| Down -> papy_down
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@ -85,23 +80,8 @@ let draw_map =
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in
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C2d.draw_image context papy ~x:papy_x ~y:papy_y
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let move dir =
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if !Map.player_dir = dir then begin
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let x, y = !Map.player_pos in
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let x, y =
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match dir with
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| Left -> (x - 1, y)
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| Right -> (x + 1, y)
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| Down -> (x, y + 1)
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| Up -> (x, y - 1)
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in
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match Map.get_tile_kind ~x ~y !map with
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| Black | Water -> ()
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| Grass -> Map.player_pos := (x, y)
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end
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else Map.player_dir := dir
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let kb_handler ev =
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let kb_handler state ev =
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let move = Map.move !state.State.map in
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match ev |> Ev.as_type |> Ev.Keyboard.code |> Jstr.to_string with
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| "KeyW" | "ArrowUp" -> move Up
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| "KeyA" | "ArrowLeft" -> move Left
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@ -111,7 +91,7 @@ let kb_handler ev =
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| _s -> ()
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let rec game_loop state _timestamp =
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draw_map ();
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draw_map !state.State.map;
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let new_state = state in
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G.request_animation_frame (game_loop new_state)
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@ -122,10 +102,6 @@ let () =
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C2d.set_fill_style context (C2d.color (Jstr.v "#FF1188"));
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C2d.fill_rect context ~x:0. ~y:0. ~w:(float_of_int width)
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~h:(float_of_int height);
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(* bind keys *)
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let _e : Ev.listener =
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Ev.listen Ev.keydown kb_handler (Window.as_target G.window)
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in
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(* get state from server*)
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let initial_state_fut = Ev.next Message.Ev.message Ws_client.ws_target in
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@ -133,6 +109,10 @@ let () =
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Fut.await initial_state_fut (fun msg ->
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let initial_state = Ws_client.to_server_msg msg in
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let state_ref = ref initial_state in
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(* bind keys *)
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let _e : Ev.listener =
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Ev.listen Ev.keydown (kb_handler state_ref) (Window.as_target G.window)
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in
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(* attach message listener to update state *)
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Ws_client.on_update_state_message (fun received ->
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state_ref := received;
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46
src/map.ml
46
src/map.ml
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@ -9,19 +9,39 @@ type background =
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| Water
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| Black
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type t = background array array
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let width = 1000
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let height = 1000
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let player_pos = ref (20, 3)
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let player_dir = ref Down
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type t =
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{ tiles : background array array
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; mutable player_pos : int * int
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; mutable player_dir : dir
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; width : int
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; height : int
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}
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let init () =
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Array.init width (fun _x ->
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Array.init height (fun _y ->
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if Random.int 1000 <= 42 then Water else Grass ) )
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let width = 1000 in
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let height = 1000 in
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let tiles =
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Array.init width (fun _x ->
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Array.init height (fun _y ->
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if Random.int 1000 <= 42 then Water else Grass ) )
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in
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{ tiles; player_pos = (20, 3); player_dir = Down; width; height }
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let get_tile_kind ~x ~y map = try map.(x).(y) with Invalid_argument _ -> Black
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let get_tile_kind ~x ~y map =
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try map.tiles.(x).(y) with Invalid_argument _ -> Black
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let move map dir =
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if map.player_dir = dir then begin
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let x, y = map.player_pos in
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let x, y =
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match dir with
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| Left -> (x - 1, y)
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| Right -> (x + 1, y)
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| Down -> (x, y + 1)
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| Up -> (x, y - 1)
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in
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match get_tile_kind ~x ~y map with
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| Black | Water -> ()
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| Grass -> map.player_pos <- (x, y)
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end
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else map.player_dir <- dir
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@ -6,7 +6,7 @@ let handle_client request client =
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| None -> Dream.log "User does not exists" |> Lwt.return
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| Some user_id ->
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(* TODO catch marshal failure *)
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Dream.log " SEND USER ISLAND";
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(* send user island state *)
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let state =
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match User.get_state user_id with
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@ -14,6 +14,7 @@ let handle_client request client =
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| Ok state -> state
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in
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let* () = Dream.send ~text_or_binary:`Text client (Network.marshal state) in
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Dream.log " SENDED USER ISLAND";
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let rec loop () =
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match%lwt Dream.receive client with
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