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swrup 2025-11-11 02:07:51 +01:00
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open Import
let rec iter n f v = if Int.equal n 0 then v else iter (n - 1) f (f v)
module Idx : sig
type t [@@immediate]
val unknown : t
val make_break : Automata.Idx.t -> t
val of_idx : Automata.Idx.t -> t
val is_idx : t -> bool
val is_break : t -> bool
val is_unknown : t -> bool
val idx : t -> int
val break_idx : t -> int
end = struct
type t = int
let unknown = -2
let break = -3
let of_idx (x : Automata.Idx.t) = Automata.Idx.to_int x [@@inline always]
let is_idx t = t >= 0 [@@inline always]
let is_break x = x <= break [@@inline always]
let is_unknown x = x = unknown [@@inline always]
let idx t = t [@@inline always]
let make_break (idx : Automata.Idx.t) = -5 - Automata.Idx.to_int idx [@@inline always]
let break_idx t = (t + 5) * -1 [@@inline always]
end
type match_info =
| Match of Group.t
| Failed
| Running of { no_match_starts_before : int }
type state_info =
{ idx : Idx.t
; (* Index of the current position in the position table.
Not yet computed transitions point to a dummy state where
[idx] is set to [unknown];
If [idx] is set to [break] for states that either always
succeed or always fail. *)
mutable final : (Category.t * (Automata.Idx.t * Automata.Status.t)) list
; (* Mapping from the category of the next character to
- the index where the next position should be saved
- possibly, the list of marks (and the corresponding indices)
corresponding to the best match *)
desc : Automata.State.t (* Description of this state of the automata *)
}
(* Thread-safety: we use double-checked locking to access field [final]. *)
(* A state [t] is a pair composed of some information about the
state [state_info] and a transition table [t array], indexed by
color. For performance reason, to avoid an indirection, we manually
unbox the transition table: we allocate a single array, with the
state information at index 0, followed by the transitions. *)
module State : sig
type t
val make : ncol:int -> state_info -> t
val make_break : state_info -> t
val get_info : t -> state_info
val follow_transition : t -> color:Cset.c -> t
val set_transition : t -> color:Cset.c -> t -> unit
val is_unknown_transition : t -> color:Cset.c -> bool
end = struct
type t = Table of t array [@@unboxed]
(* Thread-safety:
We store the state information at index 0. For other elements
of the transition table, which are lazily computed, we use
double-checked locking. *)
let get_info (Table st) : state_info = Obj.magic (Array.unsafe_get st 0)
[@@inline always]
;;
let set_info (Table st) (info : state_info) = st.(0) <- Obj.magic info
let follow_transition (Table st) ~color = Array.unsafe_get st (1 + Cset.to_int color)
[@@inline always]
;;
let set_transition (Table st) ~color st' = st.(1 + Cset.to_int color) <- st'
let is_unknown_transition st ~color =
let st' = follow_transition st ~color in
let info = get_info st' in
Idx.is_unknown info.idx
;;
let dummy (info : state_info) = Table [| Obj.magic info |]
let unknown_state = dummy { idx = Idx.unknown; final = []; desc = Automata.State.dummy }
let make ~ncol state =
let st = Table (Array.make (ncol + 1) unknown_state) in
set_info st state;
st
;;
let make_break state = Table [| Obj.magic state |]
end
(* Automata (compiled regular expression) *)
type re =
{ initial : Automata.expr
; (* The whole regular expression *)
mutable initial_states : (Category.t * State.t) list
; (* Initial states, indexed by initial category *)
colors : Color_map.Table.t
; (* Color table *)
color_repr : Color_map.Repr.t
; (* Table from colors to one character of this color *)
ncolor : int
; (* Number of colors. *)
lnl : Cset.c
; (* Color of the last newline. [Cset.null_char] if unnecessary *)
tbl : Automata.Working_area.t
; (* Temporary table used to compute the first available index
when computing a new state *)
states : State.t Automata.State.Table.t
; (* States of the deterministic automata *)
group_names : (string * int) list
; (* Named groups in the regular expression *)
group_count : int
; (* Number of groups in the regular expression *)
mutex : Mutex.t
}
(* Thread-safety:
We use double-checked locking to access field [initial_states]. The
state table [states] and the working area [tbl] are only accessed
with the mutex [mutex] locked.
The working area is shared between all threads. This might be
inefficient if many threads are updating the automaton. It seems
complicated to manage a working area per domain and per regular
expression. So, if this becomes an issue, it might just be simpler
to allocate a fresh working area whenever needed.
*)
let pp_re ch re = Automata.pp ch re.initial
let group_count re = re.group_count
let group_names re = re.group_names
module Positions = struct
(* Information used during matching *)
type t =
{ mutable positions : int array
; (* Array of mark positions
The mark are off by one for performance reasons *)
mutable length : int
}
let empty = { positions = [||]; length = 0 }
let length t = t.length
let unsafe_set t idx pos = Array.unsafe_set t.positions idx pos
let rec resize idx t =
t.length <- 2 * t.length;
if idx >= t.length
then resize idx t
else (
let pos = t.positions in
t.positions <- Array.make t.length 0;
Array.blit pos 0 t.positions 0 (Array.length pos))
;;
let set t idx pos =
if idx >= length t then resize idx t;
unsafe_set t idx pos
;;
let all t = t.positions
let first t = t.positions.(0)
let make ~groups re =
if groups
then (
(* We initialize this table with a reasonable size. The required
size may change when the automaton gets updated. So we are
always checking whether it is large enough before modifying it. *)
let length = Automata.Working_area.index_count re.tbl + 1 in
{ positions = Array.make length 0; length })
else empty
;;
end
(****)
let category re ~color =
if Cset.equal_c color Cset.null_char
then Category.inexistant (* Special category for the last newline *)
else if Cset.equal_c color re.lnl
then Category.(lastnewline ++ newline ++ not_letter)
else Category.from_char (Color_map.Repr.repr re.color_repr color)
;;
(****)
let find_state re desc =
try Automata.State.Table.find re.states desc with
| Not_found ->
let st =
let break_state =
match Automata.State.status_no_mutex desc with
| Running -> false
| Failed | Match _ -> true
in
let st =
{ idx =
(let idx = Automata.State.idx desc in
if break_state then Idx.make_break idx else Idx.of_idx idx)
; final = []
; desc
}
in
if break_state then State.make_break st else State.make ~ncol:re.ncolor st
in
Automata.State.Table.add re.states desc st;
st
;;
(**** Match with marks ****)
let delta re cat ~color st = Automata.delta re.tbl cat color st.desc
let validate re (s : string) ~pos st =
let color = Color_map.Table.get re.colors s.[pos] in
Mutex.lock re.mutex;
if State.is_unknown_transition st ~color
then (
let st' =
let desc' =
let cat = category re ~color in
delta re cat ~color (State.get_info st)
in
find_state re desc'
in
State.set_transition st ~color st');
Mutex.unlock re.mutex
;;
let next colors st s pos =
State.follow_transition st ~color:(Color_map.Table.get colors (String.unsafe_get s pos))
;;
let rec loop re ~colors ~positions s ~pos ~last st0 st =
if pos < last
then (
let st' = next colors st s pos in
let idx = (State.get_info st').idx in
if Idx.is_idx idx
then
if Idx.idx idx < Positions.length positions
then (
Positions.unsafe_set positions (Idx.idx idx) pos;
loop re ~colors ~positions s ~pos:(pos + 1) ~last st' st')
else (
(* Resize position array *)
Positions.set positions (Idx.idx idx) pos;
loop re ~colors ~positions s ~pos:(pos + 1) ~last st' st')
else if Idx.is_break idx
then (
Positions.set positions (Idx.break_idx idx) pos;
st')
else (
(* Unknown *)
validate re s ~pos st0;
loop re ~colors ~positions s ~pos ~last st0 st0))
else st
;;
let rec loop_no_mark re ~colors s ~pos ~last st0 st =
if pos < last
then (
let st' = next colors st s pos in
let idx = (State.get_info st').idx in
if Idx.is_idx idx
then loop_no_mark re ~colors s ~pos:(pos + 1) ~last st' st'
else if Idx.is_break idx
then st'
else (
(* Unknown *)
validate re s ~pos st0;
loop_no_mark re ~colors s ~pos ~last st0 st0))
else st
;;
let final re st cat =
try List.assq cat st.final with
| Not_found ->
Mutex.lock re.mutex;
let res =
try List.assq cat st.final with
| Not_found ->
let st' = delta re cat ~color:Cset.null_char st in
let res = Automata.State.idx st', Automata.State.status_no_mutex st' in
st.final <- (cat, res) :: st.final;
res
in
Mutex.unlock re.mutex;
res
;;
let find_initial_state re cat =
try List.assq cat re.initial_states with
| Not_found ->
Mutex.lock re.mutex;
let res =
try List.assq cat re.initial_states with
| Not_found ->
let st = find_state re (Automata.State.create cat re.initial) in
re.initial_states <- (cat, st) :: re.initial_states;
st
in
Mutex.unlock re.mutex;
res
;;
let get_color re (s : string) pos =
if pos < 0
then Cset.null_char
else (
let slen = String.length s in
if pos >= slen
then Cset.null_char
else if pos = slen - 1
&& (not (Cset.equal_c re.lnl Cset.null_char))
&& Char.equal (String.unsafe_get s pos) '\n'
then (* Special case for the last newline *)
re.lnl
else Color_map.Table.get re.colors (String.unsafe_get s pos))
;;
let rec handle_last_newline re positions ~pos st ~groups =
let st' = State.follow_transition st ~color:re.lnl in
let info = State.get_info st' in
if Idx.is_idx info.idx
then (
if groups then Positions.set positions (Idx.idx info.idx) pos;
st')
else if Idx.is_break info.idx
then (
if groups then Positions.set positions (Idx.break_idx info.idx) pos;
st')
else (
(* Unknown *)
let color = re.lnl in
Mutex.lock re.mutex;
if State.is_unknown_transition st ~color
then (
let st' =
let desc =
let cat = category re ~color in
let real_c = Color_map.Table.get re.colors '\n' in
delta re cat ~color:real_c (State.get_info st)
in
find_state re desc
in
State.set_transition st ~color st');
Mutex.unlock re.mutex;
handle_last_newline re positions ~pos st ~groups)
;;
let rec scan_str re positions (s : string) initial_state ~last ~pos ~groups =
if last = String.length s
&& (not (Cset.equal_c re.lnl Cset.null_char))
&& last > pos
&& Char.equal (String.get s (last - 1)) '\n'
then (
let last = last - 1 in
let st = scan_str re positions ~pos s initial_state ~last ~groups in
if Idx.is_break (State.get_info st).idx
then st
else handle_last_newline re positions ~pos:last st ~groups)
else if groups
then loop re ~colors:re.colors ~positions s ~pos ~last initial_state initial_state
else loop_no_mark re ~colors:re.colors s ~pos ~last initial_state initial_state
;;
(* This function adds a final boundary check on the input.
This is useful to indicate that the output failed because
of insufficient input, or to verify that the output actually
matches for regex that have boundary conditions with respect
to the input string.
*)
let final_boundary_check re positions ~last ~slen s state_info ~groups =
let idx, res =
let final_cat =
Category.(
search_boundary
++ if last = slen then inexistant else category re ~color:(get_color re s last))
in
final re state_info final_cat
in
(match groups, res with
| true, Match _ -> Positions.set positions (Automata.Idx.to_int idx) last
| _ -> ());
res
;;
let make_match_str re positions ~len ~groups ~partial s ~pos =
let slen = String.length s in
let last = if len = -1 then slen else pos + len in
let st =
let initial_state =
let initial_cat =
Category.(
search_boundary
++ if pos = 0 then inexistant else category re ~color:(get_color re s (pos - 1)))
in
find_initial_state re initial_cat
in
scan_str re positions s initial_state ~pos ~last ~groups
in
let state_info = State.get_info st in
if Idx.is_break state_info.idx || (partial && not groups)
then Automata.State.status re.mutex state_info.desc
else if partial && groups
then (
match Automata.State.status re.mutex state_info.desc with
| (Match _ | Failed) as status -> status
| Running ->
(* This could be because it's still not fully matched, or it
could be that because we need to run special end of input
checks. *)
(match final_boundary_check re positions ~last ~slen s state_info ~groups with
| Match _ as status -> status
| Failed | Running ->
(* A failure here just means that we need more data, i.e.
it's a partial match. *)
Running))
else final_boundary_check re positions ~last ~slen s state_info ~groups
;;
module Stream = struct
type nonrec t =
{ state : State.t
; re : re
}
type 'a feed =
| Ok of 'a
| No_match
let create re =
let category = Category.(search_boundary ++ inexistant) in
let state = find_initial_state re category in
{ state; re }
;;
let feed t s ~pos ~len =
(* TODO bound checks? *)
let last = pos + len in
let state = loop_no_mark t.re ~colors:t.re.colors s ~last ~pos t.state t.state in
let info = State.get_info state in
if Idx.is_break info.idx
&&
match Automata.State.status t.re.mutex info.desc with
| Failed -> true
| Match _ | Running -> false
then No_match
else Ok { t with state }
;;
let finalize t s ~pos ~len =
(* TODO bound checks? *)
let last = pos + len in
let state = scan_str t.re Positions.empty s t.state ~last ~pos ~groups:false in
let info = State.get_info state in
match
let _idx, res =
let final_cat = Category.(search_boundary ++ inexistant) in
final t.re info final_cat
in
res
with
| Running | Failed -> false
| Match _ -> true
;;
module Group = struct
type nonrec t =
{ t : t
; positions : Positions.t
; slices : Slice.L.t
; abs_pos : int
; first_match_pos : int
}
let no_match_starts_before t = t.first_match_pos
let create t =
{ t
; positions = Positions.make ~groups:true t.re
; slices = []
; abs_pos = 0
; first_match_pos = 0
}
;;
module Match = struct
type t =
{ pmarks : Pmark.Set.t
; slices : Slice.L.t
; marks : Mark_infos.t
; positions : int array
; start_pos : int
}
let test_mark t mark = Pmark.Set.mem mark t.pmarks
let get t i =
Mark_infos.offset t.marks i
|> Option.map (fun (start, stop) ->
let start = t.positions.(start) - t.start_pos in
let stop = t.positions.(stop) - t.start_pos in
Slice.L.get_substring t.slices ~start ~stop)
;;
let make ~start_pos ~pmarks ~slices ~marks ~positions =
let positions = Positions.all positions in
{ pmarks; slices; positions; marks; start_pos }
;;
end
let rec loop re ~abs_pos ~colors ~positions s ~pos ~last st0 st =
if pos < last
then (
let st' = next colors st s pos in
let idx = (State.get_info st').idx in
if Idx.is_idx idx
then
if Idx.idx idx < Positions.length positions
then (
Positions.unsafe_set positions (Idx.idx idx) (abs_pos + pos);
loop re ~abs_pos ~colors ~positions s ~pos:(pos + 1) ~last st' st')
else (
(* Resize position array *)
Positions.set positions (Idx.idx idx) (abs_pos + pos);
loop re ~abs_pos ~colors ~positions s ~pos:(pos + 1) ~last st' st')
else if Idx.is_break idx
then (
Positions.set positions (Idx.break_idx idx) (abs_pos + pos);
st')
else (
(* Unknown *)
validate re s ~pos st0;
loop re ~abs_pos ~colors ~positions s ~pos ~last st0 st0))
else st
;;
let feed ({ t; positions; slices; abs_pos; first_match_pos = _ } as tt) s ~pos ~len =
let state =
(* TODO bound checks? *)
let last = pos + len in
loop t.re ~abs_pos ~colors:t.re.colors s ~positions ~last ~pos t.state t.state
in
let info = State.get_info state in
if Idx.is_break info.idx
&&
match Automata.State.status t.re.mutex info.desc with
| Failed -> true
| Match _ | Running -> false
then No_match
else (
let t = { t with state } in
let slices = { Slice.s; pos; len } :: slices in
let first_match_pos = Positions.first positions in
let slices = Slice.L.drop_rev slices (first_match_pos - tt.first_match_pos) in
let abs_pos = abs_pos + len in
Ok { tt with t; slices; abs_pos; first_match_pos })
;;
let finalize
({ t; positions; slices; abs_pos; first_match_pos = _ } as tt)
s
~pos
~len
: Match.t feed
=
(* TODO bound checks? *)
let last = pos + len in
let info =
let state =
loop t.re ~abs_pos ~colors:t.re.colors s ~positions ~last ~pos t.state t.state
in
State.get_info state
in
match
match Automata.State.status t.re.mutex info.desc with
| (Match _ | Failed) as s -> s
| Running ->
let idx, res =
let final_cat = Category.(search_boundary ++ inexistant) in
final t.re info final_cat
in
(match res with
| Running | Failed -> ()
| Match _ -> Positions.set positions (Automata.Idx.to_int idx) (abs_pos + last));
res
with
| Running | Failed -> No_match
| Match (marks, pmarks) ->
let first_match_position = Positions.first positions in
let slices =
let slices =
let slices = { Slice.s; pos; len } :: slices in
Slice.L.drop_rev slices (first_match_position - tt.first_match_pos)
in
List.rev slices
in
Ok (Match.make ~start_pos:first_match_position ~pmarks ~marks ~slices ~positions)
;;
end
end
let match_str_no_bounds ~groups ~partial re s ~pos ~len =
let positions = Positions.make ~groups re in
match make_match_str re positions ~len ~groups ~partial s ~pos with
| Match (marks, pmarks) ->
Match
(Group.create s marks pmarks ~gpos:(Positions.all positions) ~gcount:re.group_count)
| Failed -> Failed
| Running ->
let no_match_starts_before = if groups then Positions.first positions else 0 in
Running { no_match_starts_before }
;;
let match_str_p re s ~pos ~len =
if pos < 0 || len < -1 || pos + len > String.length s
then invalid_arg "Re.exec: out of bounds";
match make_match_str re Positions.empty ~len ~groups:false ~partial:false s ~pos with
| Match _ -> true
| _ -> false
;;
let match_str ~groups ~partial re s ~pos ~len =
if pos < 0 || len < -1 || pos + len > String.length s
then invalid_arg "Re.exec: out of bounds";
match_str_no_bounds ~groups ~partial re s ~pos ~len
;;
let mk_re ~initial ~colors ~color_repr ~ncolor ~lnl ~group_names ~group_count =
{ initial
; initial_states = []
; colors
; color_repr
; ncolor
; lnl
; tbl = Automata.Working_area.create ()
; states = Automata.State.Table.create 97
; group_names
; group_count
; mutex = Mutex.create ()
}
;;
(**** Compilation ****)
module A = Automata
let enforce_kind ids kind kind' cr =
match kind, kind' with
| `First, `First -> cr
| `First, k -> A.seq ids k cr (A.eps ids)
| _ -> cr
;;
type context =
{ ids : A.Ids.t
; kind : A.Sem.t
; ign_group : bool
; greedy : A.Rep_kind.t
; pos : A.Mark.t ref
; names : (string * int) list ref
; cache : Cset.t Cset.CSetMap.t ref
; colors : Color_map.Table.t
}
let trans_set cache (cm : Color_map.Table.t) s =
match Cset.one_char s with
| Some i -> Cset.csingle (Color_map.Table.get_char cm i)
| None ->
let v = Cset.hash s, s in
(try Cset.CSetMap.find v !cache with
| Not_found ->
let l = Color_map.Table.translate_colors cm s in
cache := Cset.CSetMap.add v l !cache;
l)
;;
let make_repeater ids cr kind greedy =
match greedy with
| `Greedy -> fun rem -> A.alt ids [ A.seq ids kind (A.rename ids cr) rem; A.eps ids ]
| `Non_greedy ->
fun rem -> A.alt ids [ A.eps ids; A.seq ids kind (A.rename ids cr) rem ]
;;
(* XXX should probably compute a category mask *)
let rec translate
({ ids; kind; ign_group; greedy; pos; names; cache; colors } as ctx)
(ast : Ast.no_case)
=
match ast with
| Set s -> A.cst ids (trans_set cache colors s), kind
| Sequence l -> trans_seq ctx l, kind
| Ast (Alternative l) ->
(match Ast.merge_sequences l with
| [ r' ] ->
let cr, kind' = translate ctx r' in
enforce_kind ids kind kind' cr, kind
| merged_sequences ->
( A.alt
ids
(List.map merged_sequences ~f:(fun r' ->
let cr, kind' = translate ctx r' in
enforce_kind ids kind kind' cr))
, kind ))
| Repeat (r', i, j) ->
let cr, kind' = translate ctx r' in
let rem =
match j with
| None -> A.rep ids greedy kind' cr
| Some j ->
let f = make_repeater ids cr kind' greedy in
iter (j - i) f (A.eps ids)
in
iter i (fun rem -> A.seq ids kind' (A.rename ids cr) rem) rem, kind
| Beg_of_line -> A.after ids Category.(inexistant ++ newline), kind
| End_of_line -> A.before ids Category.(inexistant ++ newline), kind
| Beg_of_word ->
( A.seq
ids
`First
(A.after ids Category.(inexistant ++ not_letter))
(A.before ids Category.letter)
, kind )
| End_of_word ->
( A.seq
ids
`First
(A.after ids Category.letter)
(A.before ids Category.(inexistant ++ not_letter))
, kind )
| Not_bound ->
( A.alt
ids
[ A.seq ids `First (A.after ids Category.letter) (A.before ids Category.letter)
; (let cat = Category.(inexistant ++ not_letter) in
A.seq ids `First (A.after ids cat) (A.before ids cat))
]
, kind )
| Beg_of_str -> A.after ids Category.inexistant, kind
| End_of_str -> A.before ids Category.inexistant, kind
| Last_end_of_line -> A.before ids Category.(inexistant ++ lastnewline), kind
| Start -> A.after ids Category.search_boundary, kind
| Stop -> A.before ids Category.search_boundary, kind
| Sem (kind', r') ->
let cr, kind'' = translate { ctx with kind = kind' } r' in
enforce_kind ids kind' kind'' cr, kind'
| Sem_greedy (greedy', r') -> translate { ctx with greedy = greedy' } r'
| Group (n, r') ->
if ign_group
then translate ctx r'
else (
let p = !pos in
let () =
match n with
| Some name -> names := (name, A.Mark.group_count p) :: !names
| None -> ()
in
pos := A.Mark.next2 !pos;
let cr, kind' = translate ctx r' in
( A.seq ids `First (A.mark ids p) (A.seq ids `First cr (A.mark ids (A.Mark.next p)))
, kind' ))
| No_group r' -> translate { ctx with ign_group = true } r'
| Nest r' ->
let b = !pos in
let cr, kind' = translate ctx r' in
let e = A.Mark.prev !pos in
if A.Mark.compare e b = -1
then cr, kind'
else A.seq ids `First (A.erase ids b e) cr, kind'
| Pmark (i, r') ->
let cr, kind' = translate ctx r' in
A.seq ids `First (A.pmark ids i) cr, kind'
and trans_seq ({ ids; kind; _ } as ctx) = function
| [] -> A.eps ids
| [ r ] ->
let cr', kind' = translate ctx r in
enforce_kind ids kind kind' cr'
| r :: rem ->
let cr', kind' = translate ctx r in
let cr'' = trans_seq ctx rem in
if A.is_eps cr'' then cr' else if A.is_eps cr' then cr'' else A.seq ids kind' cr' cr''
;;
let compile_1 regexp =
let regexp = Ast.handle_case false regexp in
let color_map = Color_map.make () in
let need_lnl = Ast.colorize color_map regexp in
let colors, color_repr = Color_map.flatten color_map in
let ncolor = Color_map.Repr.length color_repr in
let lnl = if need_lnl then Cset.of_int ncolor else Cset.null_char in
let ncolor = if need_lnl then ncolor + 1 else ncolor in
let ctx =
{ ids = A.Ids.create ()
; kind = `First
; ign_group = false
; greedy = `Greedy
; pos = ref A.Mark.start
; names = ref []
; cache = ref Cset.CSetMap.empty
; colors
}
in
let r, kind = translate ctx regexp in
let r = enforce_kind ctx.ids `First kind r in
(*Format.eprintf "<%d %d>@." !ids ncol;*)
mk_re
~initial:r
~colors
~color_repr
~ncolor
~lnl
~group_names:(List.rev !(ctx.names))
~group_count:(A.Mark.group_count !(ctx.pos))
;;
let compile r =
let open Ast.Export in
compile_1 (if Ast.anchored r then group r else seq [ shortest (rep any); group r ])
;;