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unikernel/duniverse/dune_/vendor/lwd/nottui/nottui.mli
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open Notty
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(**
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Nottui augments Notty with primitives for laying out user interfaces (in the
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terminal) and reacting to input events.
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*)
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(** {1 Focus (defining and managing active objects)} *)
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module Focus :
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sig
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type handle
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(** A [handle] represents a primitive area that can request, receive and lose
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the focus. A visible UI is made of many handles, of which at most one can
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be active. *)
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val make : unit -> handle
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(** Create a new handle *)
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val request : handle -> unit
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(** Request the focus *)
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val release : handle -> unit
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(** Release the focus (if the handle has it) *)
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type status
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(** [status] represents the state in which a handle can be.
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Externally we care about having or not the focus, which can be queried
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with the [has_focus] function. Internally, [status] also keeps track of
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conflicts (if multiple handles [request]ed the focus).
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*)
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val empty : status
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(** A status that has no focus and no conflicts *)
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val status : handle -> status Lwd.t
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(** Get the status of a focus [handle]. The [status] is a reactive value:
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it will evolve over time, as focus is received or lost. *)
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val has_focus : status -> bool
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(** Check if this [status] corresponds to an active focus *)
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(** TODO
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This implements a more general concept of "reactive auction":
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- multiple parties are competing for a single resource (focus here, but
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for instance a tab component can only display a single tab among many).
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- the result can evolve over time, parties can join or leave, or bid
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"more".
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*)
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end
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(** {1 Gravity (horizontal and vertical alignments)} *)
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module Gravity :
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sig
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type direction = [
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| `Negative
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| `Neutral
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| `Positive
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]
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(** A gravity is a pair of directions along the horizontal and vertical
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axis.
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Horizontal axis goes from left to right and vertical axis from top to
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bottom.
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[`Negative] direction means left / top bounds, [`Neutral] means center
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and [`Positive] means right / bottom.
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*)
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val pp_direction : Format.formatter -> direction -> unit
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(** Printing directions *)
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type t
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(** The gravity type is a pair of an horizontal and a vertical gravity *)
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val pp : Format.formatter -> t -> unit
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(** Printing gravities *)
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val make : h:direction -> v:direction -> t
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(** Make a gravity value from an [h]orizontal and a [v]ertical directions. *)
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val default : t
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(** Default (negative, aligning to the top-left) gravity. *)
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val h : t -> direction
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(** Get the horizontal direction *)
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val v : t -> direction
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(** Get the vertical direction *)
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end
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type gravity = Gravity.t
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(** {1 Primitive combinators for making user interfaces} *)
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module Ui :
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sig
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type t
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(* Type of UI elements *)
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val pp : Format.formatter -> t -> unit
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(** Printing UI element *)
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(** {1 Layout specifications} *)
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type layout_spec = { w : int; h : int; sw : int; sh : int; }
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(** The type of layout specifications.
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For each axis, layout is specified as a pair of integers:
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- a fixed part that is expressed as a number of columns or rows
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- a stretchable part that represents a strength used to share the
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remaining space (or 0 if the UI doesn't extend over free space)
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*)
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val pp_layout_spec : Format.formatter -> layout_spec -> unit
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(** Printing layout specification *)
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val layout_spec : t -> layout_spec
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(** Get the layout spec for an UI element *)
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val layout_width : t -> int
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(** Get the layout width component of an UI element *)
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val layout_stretch_width : t -> int
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(** Get the layout stretch width strength of an UI element *)
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val layout_height : t -> int
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(** Get the layout height component of an UI element *)
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val layout_stretch_height : t -> int
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(** Get the layout height strength of an UI element *)
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(** {1 Primitive images} *)
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val empty : t
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(** The empty surface: it occupies no space and does not do anything *)
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val atom : image -> t
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(** Primitive surface that displays a Notty image *)
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val space : int -> int -> t
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(** Void space of dimensions [x,y]. Useful for padding and interstitial
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space. *)
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(** {1 Event handles} *)
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type may_handle = [ `Unhandled | `Handled ]
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(** An event is propagated until it gets handled.
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Handler functions return a value of type [may_handle] to indicate
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whether the event was handled or not. *)
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type mouse_handler = x:int -> y:int -> Unescape.button -> [
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| may_handle
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| `Grab of (x:int -> y:int -> unit) * (x:int -> y:int -> unit)
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]
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(** The type of handlers for mouse events. They receive the (absolute)
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coordinates of the mouse, the button that was clicked.
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In return they indicate whether the event was handled or if the mouse is
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"grabbed".
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When grabbed, two functions [on_move] and [on_release] should be
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provided. The [on_move] function will be called when the mouse move while
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the button is pressed and the [on_release] function is called when the
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button is released.
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During that time, no other mouse input events can be dispatched.
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*)
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type semantic_key = [
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(* Clipboard *)
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| `Copy
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| `Paste
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(* Focus management *)
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| `Focus of [`Next | `Prev | `Left | `Right | `Up | `Down]
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]
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(** Key handlers normally reacts to keyboard input but a few special keys are
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defined to represent higher-level actions.
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Copy and paste, as well as focus movements. *)
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type key = [
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| Unescape.special | `Uchar of Uchar.t | `ASCII of char | semantic_key
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] * Unescape.mods
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(** A key is the pair of a main key and a list of modifiers *)
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type mouse = Unescape.mouse
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(** Specification of mouse inputs, taken from Notty *)
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type event = [ `Key of key | `Mouse of mouse | `Paste of Unescape.paste ]
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(* The type of input events. *)
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val mouse_area : mouse_handler -> t -> t
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(** Handle mouse events that happens over an ui. *)
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val keyboard_area : ?focus:Focus.status -> (key -> may_handle) -> t -> t
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(** Define a focus receiver, handle keyboard events over the focused area *)
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val has_focus : t -> bool
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(** Check if this UI has focus, either directly (it is a focused
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[keyboard_area]), or inherited (one of the child is a focused
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[keyboard_area]). *)
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val event_filter :
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?focus:Focus.status ->
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([`Key of key | `Mouse of mouse] -> may_handle) -> t -> t
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(** A hook that intercepts and can interrupt events when they reach a
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sub-part of the UI. *)
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(** {1 Sensors}
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Sensors are used to observe the physical dimensions after layout has been
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resolved.
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*)
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type size_sensor = w:int -> h:int -> unit
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(** The size sensor callback tells you the [w]idth and [h]eight of UI.
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The sensor is invoked only when the UI is visible. *)
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val size_sensor : size_sensor -> t -> t
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(** Attach a size sensor to an image *)
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type frame_sensor = x:int -> y:int -> w:int -> h:int -> unit -> unit
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(** The frame sensor callback gives you the whole rectangle where the widget
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is displayed.
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The first for components are applied during before visiting children,
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the last unit is applied after visiting children.
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*)
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val transient_sensor : frame_sensor -> t -> t
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(** Attach a transient frame sensor: the callback will be invoked only once,
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on next frame. *)
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val permanent_sensor : frame_sensor -> t -> t
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(** Attach a permanent sensor: the callback will be invoked on every frame.
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Note that this can have a significant impact on performance. *)
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(** {1 Composite images} *)
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val resize :
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?w:int -> ?h:int -> ?sw:int -> ?sh:int ->
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?pad:Gravity.t -> ?crop:Gravity.t -> ?bg:attr -> t -> t
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(** Override the layout specification of an image with provided [w], [h],
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[sw] or [sh].
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[pad] and [crop] are used to determine how to align the UI when there is
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too much or not enough space.
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[bg] is used to fill the padded background.
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*)
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val resize_to :
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layout_spec ->
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?pad:Gravity.t -> ?crop:Gravity.t -> ?bg:attr -> t -> t
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val shift_area : int -> int -> t -> t
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(** Shift the contents of a UI by a certain amount.
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Positive values crop the image while negative values pad.
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This primitive is used to implement scrolling.
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*)
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val join_x : t -> t -> t
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(** Horizontally join two images *)
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val join_y : t -> t -> t
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(** Vertically join two images *)
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val join_z : t -> t -> t
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(** Superpose two images. The right one will be on top. *)
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val pack_x : t Lwd_utils.monoid
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(** Horizontal concatenation monoid *)
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val pack_y : t Lwd_utils.monoid
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(** Vertical concatenation monoid *)
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val pack_z : t Lwd_utils.monoid
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(** Superposition monoid *)
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val hcat : t list -> t
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(** Short-hand for horizontally joining a list of images *)
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val vcat : t list -> t
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(** Short-hand for vertically joining a list of images *)
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val zcat : t list -> t
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(** Short-hand for superposing a list of images *)
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end
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type ui = Ui.t
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(** {1 Rendering user interfaces and dispatching input events} *)
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module Renderer :
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sig
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type t
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(** The type of a renderer *)
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type size = int * int
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(** Size of a rendering surface, as a pair of width and height *)
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val make : unit -> t
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(** Create a new renderer.
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It maintains state to update output image and to dispatch events. *)
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val update : t -> size -> Ui.t -> unit
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(** Update the contents to be rendered to the given UI at a specific size *)
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val size : t -> size
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(** Get the size of the last update *)
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val image : t -> image
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(** Render and return actual image *)
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val dispatch_mouse : t -> Ui.mouse -> Ui.may_handle
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(** Dispatch a mouse event *)
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val dispatch_key : t -> Ui.key -> Ui.may_handle
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(** Dispatch a keyboard event *)
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val dispatch_event : t -> Ui.event -> Ui.may_handle
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(** Dispatch an event *)
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end
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(** {1 Main loop}
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Outputting an interface to a TTY and interacting with it
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*)
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module Ui_loop :
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sig
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open Notty_unix
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val step : ?process_event:bool -> ?timeout:float -> renderer:Renderer.t ->
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Term.t -> ui Lwd.root -> unit
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(** Run one step of the main loop.
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Update output image describe by the provided [root].
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If [process_event], wait up to [timeout] seconds for an input event, then
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consume and dispatch it. *)
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val run :
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?tick_period:float -> ?tick:(unit -> unit) ->
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?term:Term.t -> ?renderer:Renderer.t ->
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?quit:bool Lwd.var -> ?quit_on_escape:bool ->
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?quit_on_ctrl_q:bool -> ui Lwd.t -> unit
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(** Repeatedly run steps of the main loop, until either:
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- [quit] becomes true,
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- the ui computation raises an exception,
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- if [quit_on_ctrl_q] was true or not provided, wait for Ctrl-Q event
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- if [quit_on_escape] was true or not provided, wait for Escape event
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Specific [term] or [renderer] instances can be provided, otherwise new
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ones will be allocated and released.
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To simulate concurrency in a polling fashion, tick function and period
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can be provided. Use the [Lwt] backend for real concurrency.
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*)
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end
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