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17
unikernel/duniverse/dune_/otherlibs/xdg/dune
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17
unikernel/duniverse/dune_/otherlibs/xdg/dune
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(rule
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(with-stdout-to
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c_library_flags.sexp
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(run gen_flags/gen_flags.exe %{os_type})))
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(library
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(name xdg)
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(public_name xdg)
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(c_library_flags
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(:include c_library_flags.sexp))
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(foreign_stubs
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(language c)
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(names xdg_stubs))
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(synopsis "[Internal] XDG base directories specification implementation"))
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(documentation
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(package xdg))
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2
unikernel/duniverse/dune_/otherlibs/xdg/gen_flags/dune
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2
unikernel/duniverse/dune_/otherlibs/xdg/gen_flags/dune
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(executable
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(name gen_flags))
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@ -0,0 +1,5 @@
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let () =
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match Sys.argv.(1) with
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| "Win32" -> print_endline "(-lshell32 -lole32 -luuid)"
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| _ -> print_endline "()"
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;;
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29
unikernel/duniverse/dune_/otherlibs/xdg/index.mld
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29
unikernel/duniverse/dune_/otherlibs/xdg/index.mld
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{1 xdg - the XDG base directories specification}
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{2 Introduction}
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Where should your application put its files? Somewhere in [$HOME]? Do non-Unix
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systems have something like that? What about cache files?
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Fortunately, there is a standard for this -
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{{:https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html}
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the XDG base directories specification}.
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This library implements this standard and extends it in a way that works on
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Windows too.
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{2 Example}
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This computes the name of a config file for a program named [acme].
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{[
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let config_file_path =
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let xdg = Xdg.create ~env:Sys.getenv_opt () in
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let config_dir = Xdg.config_dir xdg in
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Filename.concat config_dir "acme"
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]}
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{2 API documentation}
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The entry point for this library is {!Xdg}.
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94
unikernel/duniverse/dune_/otherlibs/xdg/xdg.ml
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94
unikernel/duniverse/dune_/otherlibs/xdg/xdg.ml
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@ -0,0 +1,94 @@
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type t =
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{ env : string -> string option
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; win32 : bool
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; home_dir : string
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; mutable cache_dir : string
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; mutable config_dir : string
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; mutable data_dir : string
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; mutable state_dir : string
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; mutable runtime_dir : string option
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}
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let ( / ) = Filename.concat
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type known_folder =
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| InternetCache
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| LocalAppData
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external get_known_folder_path
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: known_folder
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-> string option
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= "dune_xdg__get_known_folder_path"
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let make t env_var unix_default win32_folder =
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let default =
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if t.win32
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then (
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match get_known_folder_path win32_folder with
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| None -> ""
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| Some s -> s)
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else unix_default
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in
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match t.env env_var with
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| None -> default
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| Some s when Filename.is_relative s -> default
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| Some s -> s
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;;
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let cache_dir t =
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let home = t.home_dir in
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make t "XDG_CACHE_HOME" (home / ".cache") InternetCache
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;;
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let config_dir t =
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let home = t.home_dir in
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make t "XDG_CONFIG_HOME" (home / ".config") LocalAppData
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;;
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let data_dir t =
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let home = t.home_dir in
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make t "XDG_DATA_HOME" (home / ".local" / "share") LocalAppData
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;;
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let state_dir t =
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let home = t.home_dir in
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make t "XDG_STATE_HOME" (home / ".local" / "state") LocalAppData
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;;
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let create ?win32 ~env () =
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let win32 =
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match win32 with
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| None -> Sys.win32
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| Some s -> s
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in
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let home_dir =
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let var = if win32 then "USERPROFILE" else "HOME" in
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match env var with
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| None -> ""
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| Some s -> s
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in
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let t =
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{ env
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; win32
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; home_dir
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; cache_dir = ""
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; config_dir = ""
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; data_dir = ""
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; state_dir = ""
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; runtime_dir = None
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}
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in
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t.cache_dir <- cache_dir t;
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t.config_dir <- config_dir t;
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t.data_dir <- data_dir t;
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t.state_dir <- state_dir t;
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t.runtime_dir <- env "XDG_RUNTIME_DIR";
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t
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;;
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let home_dir t = t.home_dir
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let config_dir t = t.config_dir
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let data_dir t = t.data_dir
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let cache_dir t = t.cache_dir
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let state_dir t = t.state_dir
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let runtime_dir t = t.runtime_dir
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26
unikernel/duniverse/dune_/otherlibs/xdg/xdg.mli
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26
unikernel/duniverse/dune_/otherlibs/xdg/xdg.mli
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(** Base directories. Values of type {!t} are created using {!create}. *)
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type t
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(** The user's home directory. Uses [$USERPROFILE] on Windows, [$HOME]
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otherwise. *)
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val home_dir : t -> string
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(** The directory where the application should read/write config files. *)
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val config_dir : t -> string
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(** The directory where the application should read/write data files. *)
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val data_dir : t -> string
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(** The directory where the application should read/write cached files. *)
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val cache_dir : t -> string
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(** The directory where the application should read/write state files. *)
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val state_dir : t -> string
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(** The directory where the application should store socket files. *)
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val runtime_dir : t -> string option
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(** Constructor of type {!t}. [~win32] (default: {!Sys.win32}) determines
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whether to use Win32-specific APIs. [~env] is the function to get
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environment variables, typically {!Sys.getenv_opt}. *)
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val create : ?win32:bool -> env:(string -> string option) -> unit -> t
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71
unikernel/duniverse/dune_/otherlibs/xdg/xdg_stubs.c
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71
unikernel/duniverse/dune_/otherlibs/xdg/xdg_stubs.c
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@ -0,0 +1,71 @@
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#include <caml/fail.h>
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#include <caml/memory.h>
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#include <caml/mlvalues.h>
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#include <caml/alloc.h>
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#ifdef _WIN32
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/* Windows Vista functions enabled */
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0600
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#include <windows.h>
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#include <knownfolders.h>
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#include <shlobj.h>
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value dune_xdg__get_known_folder_path(value v_known_folder)
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{
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CAMLparam1(v_known_folder);
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CAMLlocal2(v_res, v_path);
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WCHAR* wcp = NULL;
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HRESULT res;
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int wlen, len;
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const KNOWNFOLDERID *rfid;
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v_res = Val_int(0);
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switch (Int_val(v_known_folder)) {
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case 0:
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rfid = &FOLDERID_InternetCache;
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break;
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case 1:
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rfid = &FOLDERID_LocalAppData;
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break;
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default:
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caml_invalid_argument("get_known_folder_path");
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break;
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}
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res = SHGetKnownFolderPath(rfid, 0, NULL, &wcp);
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if (res != S_OK)
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goto done;
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wlen = wcslen(wcp);
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len = WideCharToMultiByte(CP_UTF8, WC_ERR_INVALID_CHARS, wcp, wlen, NULL, 0, NULL, NULL);
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if (!len)
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goto done;
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v_path = caml_alloc_string(len);
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if (!WideCharToMultiByte(CP_UTF8, WC_ERR_INVALID_CHARS, wcp, wlen, (char *)String_val(v_path), len, NULL, NULL))
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goto done;
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v_res = caml_alloc_small(1, 0);
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Field(v_res, 0) = v_path;
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done:
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CoTaskMemFree(wcp);
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CAMLreturn(v_res);
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}
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#else /* _WIN32 */
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value dune_xdg__get_known_folder_path(value v_unit) {
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(void)v_unit;
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caml_invalid_argument("get_known_folder_path: not implemented");
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}
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#endif /* _WIN32 */
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