wip upgrade
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b69952e559
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5 changed files with 11 additions and 9 deletions
12
Cargo.toml
12
Cargo.toml
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@ -2,14 +2,16 @@
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name = "montociel"
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version = "0.1.0"
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edition = "2021"
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resolver = "2"
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resolver = "2" # Important! wgpu/Bevy needs this!
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[dependencies]
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bevy = {version = "0.5", default-features = false, features = ["bevy_winit", "render", "bevy_gltf", "png"]}
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bevy = { version = "0.6", default-features = false, features = ["bevy_winit", "render", "bevy_gltf", "png"] }
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bevy_rapier2d = "*"
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rand = "0.8"
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# Dependencies for native only.
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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bevy = {version = "0.5", default-features = false, features = ["bevy_wgpu", "bevy_winit", "render", "x11"]}
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winit = "0.26.1" # newer version not ok with new rustc version
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# Dependencies for native only.
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# [target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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# bevy = {version = "0.5", default-features = false, features = ["bevy_wgpu", "bevy_winit", "render", "x11"]}
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@ -10,7 +10,7 @@ pub struct Evil;
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pub struct CloudPlugin;
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impl Plugin for CloudPlugin {
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fn build(&self, app: &mut AppBuilder) {
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fn build(&self, app: &mut App) {
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app.init_resource::<NewCloudTimer>()
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.add_system_set(
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SystemSet::on_enter(AppState::InGame)
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@ -9,7 +9,7 @@ pub struct Montociel;
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pub struct MontocielPlugin;
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impl Plugin for MontocielPlugin {
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fn build(&self, app: &mut AppBuilder) {
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fn build(&self, app: &mut App) {
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app.add_system_set(
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SystemSet::on_enter(AppState::InGame).with_system(spawn_montociel.system()),
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)
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@ -26,7 +26,7 @@ impl Score {
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pub struct ScorePlugin;
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impl Plugin for ScorePlugin {
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fn build(&self, app: &mut AppBuilder) {
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fn build(&self, app: &mut App) {
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app.init_resource::<Score>()
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.add_system_set(
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SystemSet::on_enter(AppState::InGame).with_system(setup_score_ui.system()),
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@ -4,7 +4,7 @@ use bevy::prelude::*;
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pub struct UIPlugin;
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impl Plugin for UIPlugin {
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fn build(&self, app: &mut AppBuilder) {
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fn build(&self, app: &mut App) {
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app.add_system_set(SystemSet::on_enter(AppState::Menu).with_system(setup_button.system()))
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.add_system_set(
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SystemSet::on_enter(AppState::GameOver).with_system(setup_button.system()),
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